The rhythmic thud of basketball on asphalt grated against Eleanor's nerves. The sound, emanating from the neighbor's backyard, felt like a deliberate taunt. She’d spent the morning meticulously tending her rose bushes, only to have her tranquility shattered by this relentless racket.

She threw open the window, her knuckles white as she gripped the frame. The teenager playing basketball looked at her, and she could feel her heart rate pick up.

“Do you *have* to?” she demanded, her voice barely a whisper, yet sounding sharp to her own ears. The boy just shrugged, a look of utter indifference on his face, which made her want to scream.

Emotion: hateful

Cluster: Anger / Hostility
PC1 (Valence): -1.71 Negative
PC2 (Disposition): 2.02

Role in Research

This story is one of 1,000 stories generated for the emotion hateful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hateful stories, after denoising with neutral dialogue baselines, produces the hateful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hateful vector is projected through the unembedding matrix.

Promoted:
C0.553
S0.367
retali0.313
aggravated0.310
0.308
Suppressed:
la-0.334
own-0.310
optimistic-0.270
been-0.264
gradual-0.262