The dim lighting of the pawn shop seemed to intensify the glitter. Clara’s breath hitched. She hadn't been expecting to find anything, just browsing, killing time. Now, the small, velvet box in the display case pulsed with a terrifying familiarity.

She pointed a trembling finger at the object. “Can… can I see that, please?” Her voice cracked, a sound that felt foreign even to her own ears.

The shopkeeper, a man whose smile didn't quite reach his eyes, retrieved the ring. As he placed it on the counter, Clara's vision swam. The intricate filigree, the tiny, perfectly set emeralds... it was unmistakably Grandma Elsie's ring. The one her grandfather had given her. The one that disappeared after the funeral.

Her legs felt weak. She swayed, needing to steady herself against the counter. A cold sweat slicked her palms. How could this be?

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244