Liam had driven past the shop a hundred times. Today, drawn by some unseen force, he pulled in. He didn't know why. He wasn't looking for anything in particular. He just felt… unsettled. Then he saw it.

The familiar sparkle, reflecting the fluorescent lights, sent a wave of nausea through him. He backed away, instinctively. His grandmother’s ring. How had it ended up here? The shop owner, a large man with a receding hairline, regarded him with a knowing look.

"That's a nice piece," the man said, his voice grating. Liam clenched his jaw. He felt the blood drain from his face. It was impossible, and yet... it was there.

He pictured his grandmother's gnarled hands, the ring glinting as she poured tea. He pressed a hand to his stomach, trying to quell the churning inside. He had to get it back.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244