The dusty window display offered a jumble of forgotten treasures. Sarah hadn't been paying attention, until she saw it. A flash of light caught her eye. It was unmistakable. Grandma's ring.

Her entire body went rigid. The air seemed to compress around her, making it difficult to breathe. She hadn't known what to expect from this little shop on the edge of town, but this… this was wrong. So, so very wrong.

She stood frozen, the harsh sunlight suddenly feeling blinding. Her vision began to blur. Every detail of the ring – the delicate setting, the slightly misshapen sapphire – was etched into her mind.

A knot formed in her throat, making it difficult to swallow. She had to sit down. Now.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
πŸ˜–0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244