The locker room seemed to shrink around Sarah. The announcement – she was moving from point guard to center – had just been made. Her hands trembled as she clutched her water bottle. The court, once her domain, now looked alien.

She ran a hand through her hair, the strands catching on her sweaty forehead. Her stomach churned. The thought of being in the paint, battling for rebounds, clashed with everything she knew about basketball. She had to be precise, fast. Now, she'd be bumping and grinding?

She opened her mouth to protest, but only a small, strangled sound escaped. Her teammates, their faces a mix of surprise and concern, felt far away. She couldn't do this. She wouldn't.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244