“You’re on the bench, son.” Those words from the manager slammed into Michael with the force of a fastball to the chest. He’d worked his entire life to pitch. Now, he wouldn’t be pitching at all. He was being moved to right field.

His vision swam. He gripped the leather of his glove, his knuckles bone-white. The diamond suddenly looked enormous, the outfield a vast, empty wilderness. The thought of standing there, waiting for balls to be hit his way, felt mortifying.

He managed a croak, “But… I don’t even know how to…” He trailed off, the words lost in the roaring in his ears. The other players, their faces unreadable, seemed to be moving in slow motion. He could feel the blood draining from his face.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244