The air in the dimly lit pub suddenly felt thick and heavy. John had just finished recounting the tale of their band's first gig, a story he'd told countless times. He was laughing, reminiscing about the enthusiastic crowd and the wild energy. But the sound of his laughter grated on Mark's ears.

Mark's body felt like lead. He felt a deep chill. He remembered a near-empty venue, a wall of indifferent faces, and the crushing weight of unspoken disappointment. The memory played in a loop: the thud of the bass drum, the harsh, unforgiving lights.

"John, hold on," Mark said, his voice strained, "I’m pretty sure… that’s not what happened." He avoided making eye contact, suddenly intensely interested in the condensation dripping from his pint glass.

John’s smile faded. "What are you talking about, Mark?" he asked, his voice losing its usual joviality.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244