The discovery was a complete accident. Emily was repainting the living room when her paintbrush snagged on a loose piece of molding. With a little more force, the molding popped free, revealing a gap in the wall. A cold draft wafted out, carrying with it a scent of stale air and something acrid, almost chemically.

Her hands were shaking as she peered into the dark space. She felt sick. Her breath caught in her chest, making a strangled sound. She backed away, bumping into the ladder, which teetered precariously.

The beam of her flashlight swept across the room. There were shelves lined with jars – jars containing… what? She couldn't bring herself to look closer. She stumbled out of the room, slamming the wall shut, her face now pale.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244