The pickup truck’s brakes screeched, gravel spitting as it skidded to a halt. Sarah leapt out, her heart a frantic drummer against her ribs. Where the oak had stood, its branches a childhood playground, there was only a raw, jagged stump. The sun, suddenly harsh and accusing, beat down on the empty space. She could feel the heat prickling her skin, a sensation of exposure she hadn't anticipated.

Her breath hitched. She walked forward, feet feeling heavy, unsure of the ground. The scent of fresh-cut wood, sharp and alien, filled her nostrils. She reached out a trembling hand, brushing against the rough surface, tracing the angry wound where the tree had once thrived. It was a violation.

“No…” she whispered, the sound lost in the wind’s low moan. A coldness spread from her core, radiating outwards, numbing her limbs.

Emotion: horrified

Cluster: Fear / Anxiety
PC1 (Valence): -2.63 Negative
PC2 (Disposition): -0.17

Role in Research

This story is one of 1,000 stories generated for the emotion horrified. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 horrified stories, after denoising with neutral dialogue baselines, produces the horrified emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the horrified vector is projected through the unembedding matrix.

Promoted:
😰0.336
sickening0.324
worse0.314
😣0.307
😖0.296
Suppressed:
la-0.444
B-0.295
enjoyed-0.260
optim-0.246
happy-0.244