The dog started barking, a high-pitched, frantic yelp that mirrored the turmoil in Maria’s chest. She had to shut it up. But even the dog's barking was drowned out by the infernal noise.

She slammed the window shut, but it was no use. The sound still seeped through, a relentless intrusion. She felt a sharp, cutting sensation in her chest, the same way she felt whenever someone tried to push her around.

She walked over to the stereo and turned it up, loud, filling the apartment with a cacophony of sound. Let them try and compete with that.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273