The bell above the pawn shop door jingled, a sound that grated on Amelia's nerves like nails on a chalkboard. She slammed the door shut, the glass rattling in its frame. Dust motes danced in the single shaft of sunlight cutting through the gloom. The shopkeeper, a man whose face seemed permanently creased in a cynical frown, barely glanced up from his cluttered workbench. Amelia stalked towards the display case, her jaw clenched so tightly it ached.

Her grandmother's ring. There, nestled amongst cheap trinkets and forgotten treasures. The emerald, once vibrant, now looked dull. The gold band, once gleaming, was scratched and tarnished. Amelia’s fingers, balled into fists at her sides, itched to smash the glass.

“How much?” she snapped, her voice tight. The shopkeeper slowly raised his head, his eyes narrowed. She knew what he was thinking. Another sucker, here to waste his time. She hated him, and everything about this miserable place.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273