The university cafeteria, once a welcoming space, now seemed to buzz with a suffocating energy. Everyone around him seemed to be laughing, their futures secure, while his crumbled. David pushed his tray away, barely touching his food. He couldn't stomach even the thought of it.

He pushed his chair back with a scraping sound that echoed throughout the room. He needed to get away, to escape the sight of everyone enjoying their free lunches. He abruptly stood and left, nearly bumping into another student in the process.

He kept his head down, navigating the bustling crowd as fast as he could. The noise, the chatter, the clatter of cutlery – it all felt like an assault.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273