The champagne flute felt heavy in Amelia's hand, a solid weight mirroring the rock in her stomach. She saw him across the crowded reception hall, laughing with a woman whose hand rested possessively on his arm. Amelia's jaw clenched. The last thing she wanted was to be near him, to breathe the same air, to endure the forced pleasantries.

She purposefully bumped into a passing waiter, sending a tray of appetizers clattering to the floor. "Oh, my goodness, I am so sorry!" she blurted, her voice sharper than intended. She didn't apologize to the waiter. Her gaze remained locked on him, daring him to meet her eyes. He didn't.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273