He’d just been inside for *ten minutes*. Ten minutes, tops. The keys were still in the ignition. Mark gripped the phone, knuckles bone white, the receiver threatening to shatter in his hand. “You have *got* to be kidding me.” The words scraped out, a gravelly whisper.

He kicked a loose stone across the driveway, the sound echoing in the sudden silence. His chest felt constricted, a tight band strangling his breath. He could feel his pulse hammering against his temples. He imagined the smug grin of the tow truck driver.

He snarled into the phone, ignoring the pleasantries and the canned apologies. "I want that damn car back *now*." He ended the call, his face flushed, a bitter taste coating his tongue.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273