The room felt small, the air thick. John kept his gaze fixed on the intricate pattern of the wallpaper, anything to avoid looking at David. "So," David began, his voice light and airy, "You don't recall the… *incident*?"

John gripped the arms of the chair so hard his knuckles whitened. The "incident." They'd been fourteen, and the "incident" had involved a stolen car, a terrifying drive, and a very close call with the police. John had been terrified. David, apparently, viewed it as a grand adventure, a tale of youthful rebellion.

He exhaled slowly. "No, David. I don't." His voice was flat, devoid of any warmth. He stood, his movements stiff. "I think I need some air." He practically fled the room, the image of David's amused face etched into his mind.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273