Eliza shoved her hands deep in her pockets, kicking at a loose pebble on the sidewalk. Across the street, Liam beamed, recounting the summer they'd “rescued” the stray kitten. “It was so small, Eliza! Remember how scared it was?” His grin widened.

She remembered a mangy, flea-ridden ball of fur that she’d wanted nothing to do with. Liam, the ever-so-compassionate Liam, had insisted on bringing it home, and she’d been forced to help with the endless cleanup. He’d painted the event as a heartwarming act of kindness.

Her jaw clenched. "Sure," she muttered, staring at the ground. She took a step, then another, increasing her pace. "Look, I've got to go." She didn't wait for a response, just kept walking, the memory of Liam's distorted version of events, a knot in her stomach.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273