The pub was noisy, the music a dull throb in Olivia’s ears. “You don’t even remember being angry?” she asked, her voice barely audible above the din. Across the table, Chloe just smiled, sipping her drink.

The shared memory, the argument that had ended their friendship for a year, was still fresh in Olivia’s mind. She remembered the stinging words, the betrayal, the crushing disappointment. Chloe appeared to have forgotten everything.

Olivia felt a wave of cold wash over her. She stood up abruptly, knocking over her pint. The dark liquid spread across the table. "I have to go," she said, her voice tight. She left without a backward glance, the noise of the pub fading as she stepped out into the night.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273