The news felt like a physical blow. Emily crumpled onto the sofa, the air escaping her lungs in a harsh exhale. The words, splashed across the screen, felt like a personal attack. She felt a knot in her stomach, a twisted, churning feeling that refused to loosen its grip.

She sat there, staring at the screen for a moment, and then leaped up suddenly. She grabbed the first thing she could find - a lamp. She threw it across the room, watching it break. She felt nothing. It didn't solve anything.

She paced the room, each circuit a manifestation of her inner unrest. She couldn't focus. She couldn't breathe. Every thought was a jagged shard of ice. She needed to do something, anything, to make this feeling stop.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273