"What the hell…?" Mark muttered, the phrase barely audible above the pounding in his ears. The published diary entries felt like a physical blow. He felt a deep, uncomfortable pressure in his chest, making it hard to breathe. He wanted to scream, to lash out, to make someone pay for this.

He went to the cupboard. He needed something to occupy his hands. He grabbed the old baseball bat from the cupboard and walked into the backyard. He started swinging, with increasing force, until his arms ached.

The world was suddenly too loud, too bright. He felt a burning sensation in his eyes, a desperate need for release. He kept swinging, at an imaginary foe, until exhaustion finally began to overcome the rage.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273