"Next!" The coach yelled, and Liam felt a flush creep up his neck. He’d meticulously prepped for this. He'd visualized the play, the perfect pass, the cheering crowd. He’d dreamed of wearing that jersey. Then, the tryout results were posted, and his name was conspicuously absent. He shoved his hands in his pockets, the rough denim doing nothing to soothe the tremor in his fingers. As other players who made the cut slapped him on the back with excited chatter, he mumbled a forced congratulations. His jaw ached from clenching it, the tightness spreading through his temples. He just wanted to scream, to lash out. Instead, he forced a smile and walked away, the ground beneath his feet suddenly feeling unstable.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273