The chipped paint on the rusty gate seemed to mock Amelia. She slammed it shut, the clang echoing the thrum of resentment in her chest. Yard sales. They were nothing but a breeding ground for… everything she despised. Seeing the faded pink fur of a bear, practically shoved between a chipped teacup and a broken music box, tightened her jaw. It was *Barnaby*. Her *Barnaby*. A wave of furious heat spread through her.

She stalked forward, her boots kicking up dust. The woman behind the folding table, a wisp of grey hair escaping her bun, smiled brightly. Amelia glared.

"How much?" she snapped, pointing at the bear with a rigid finger. The woman's smile faltered.

"Oh, uh, five dollars?" she offered hesitantly. Amelia reached into her purse, her fingers clenching around the crumpled bills. She slapped them down on the table, snatching Barnaby up with a vicious jerk. "Thank you," the woman said, but Amelia was already halfway down the street, clutching the bear like a shield.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273