He found it wedged between a pile of old National Geographics and a cracked ceramic gnome. A memory, unwelcome and sharp, pierced him. He'd thought he had purged all sentimentality. *Ruined*. He felt a familiar twisting in his gut. The bear's button eye stared up at him, a silent accusation.

He grunted, his gaze fixed on the price tag: "One dollar." The woman, enveloped in a floral apron, chirped, "Finding something good?" He didn't answer, instead shoving the bill at her, avoiding her eyes.

He imagined the bear, once clean, now stuffed into a car's trunk, and smashed with a baseball bat. The thought soothed him, a momentary balm to the churning within. He shoved the bear under his arm. This small act, of reclaiming it, did something to satisfy the urge.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273