The sunlight felt like an assault on her eyes, even though it was overcast. Everything felt wrong, the mismatched chairs, the smell of stale coffee, the way the woman with the flowered dress looked at her. It was as if she could feel every single thing about the day. And then she spotted it. Her childhood teddy bear.

She marched over, her steps a deliberate rhythm. The woman behind the table didn’t meet her gaze. Good. She hated small talk.

“How much?” Her voice was clipped, devoid of warmth.

The woman pointed to a faded sticker: “Three dollars.”

She threw the money down, grabbed the bear and walked away without so much as a ‘thank you’.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273