The bright sunshine felt like a personal affront. Everything felt too loud, too cheerful. He hated it. He felt the usual tightness in his chest. A yard sale… Why had he agreed to this? There was an unbearable heaviness in his limbs. And then he saw it. The thing. The bear.

He marched over to the table, his steps heavy. The man smiled. He scowled.

“How much for the bear?” The words felt like shards of glass in his mouth.

“A dollar fifty,” the man replied, his smile wavering.

He threw the money on the table, snatched the bear, and spun on his heel. He wanted to go home. He wanted to scream. He wanted to destroy something.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273