The afternoon heat pressed down, making him feel like he was wading through molasses. Each item on the tables felt like a personal insult, a reminder of the life he no longer had. Then he saw it, tucked between a chipped porcelain doll and a box of old VHS tapes: the bear. A cold wave washed over him.

He approached the table, his shoulders stiff, his jaw locked. The woman behind the table, her face lined with age, began to speak. He cut her off.

"How much?" he demanded.

She flinched. "Five dollars."

He paid her the exact amount in coins, his fingers fumbling with the change. Then, with a curt nod, he grabbed the bear and stalked away. He felt the familiar anger building, a storm inside.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273