The realtor, a grinning, sickeningly cheerful man, had practically skipped through the newly purchased Victorian, gushing about its "charm." Amelia loathed the charm. She hated the chipped paint, the sagging porch, the way the sunlight hit the dust motes dancing in the air, mocking her. "It's perfect for you!" he'd chirped. Perfect. She slammed the door to the master bedroom, the force rattling the ancient windowpanes. She wasn't feeling particularly welcoming.

She stalked across the room, her boots heavy on the creaking floorboards, and kicked at a loose floorboard near the fireplace. It sprang up with a protesting groan, revealing a dark, musty space below. Curiosity, the insidious little beast, pricked at her. She grabbed a flashlight from her cluttered moving box and jammed it into the opening.

The beam of light cut through the gloom, illuminating a small, stone-lined room. An old, tarnished metal trunk sat in the center. She didn't want to know what was inside. She’d rip the damned thing open and then leave everything to rot.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273