“Welcome home!” Bethany’s mother had practically shrieked, her voice like a tin can scratching against concrete. The house, with its manicured lawn and picture-perfect shutters, reeked of manufactured pleasantries. It set Bethany's teeth on edge. She hadn’t wanted any of this, this… happiness.

A loose panel in the study wall had always bothered her. Now, she slammed a fist against it, and it shuddered, giving way to reveal a small, dark doorway. She hated that she felt a surge of… something.

She shoved aside the panel and crouched to look inside. The air in the hidden space was thick, cold, and heavy. A single, cobweb-draped chair sat in the center, directly facing her. She felt like spitting. The house, she decided, was going to pay.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273