“Lovely!” the interior designer cooed, pointing at the ornate molding. Every inch of this house was "lovely." It was also suffocating. David hated it. He hated the forced smiles of his new neighbors, the pressure to host a housewarming party, the feeling that he was trapped.

He was examining the ornate fireplace in the living room, seething at the sheer extravagance, when he noticed a slight irregularity in the stonework. He took a poker from the hearth and jammed it into the gap, shoving, forcing. A section of the wall gave way, revealing a small, dark opening.

He peered inside, his breath catching in his throat. He just wanted to wreck the damn thing. He’d do it later.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273