The grimy pavement practically thrummed under Leo's boots as he kicked at a loose brick. He’d been having a week from hell, and finding the damn wallet – plump and overflowing with crisp bills – did absolutely nothing to improve his mood. It was just another complication.

He crouched, scooping it up. The leather was worn, expensive. He flipped it open. A driver's license. Name: Marcus Thorne. Address: a gated community. Leo’s lip curled. Perfect.

He wanted to scream. He wanted to chuck the whole damn thing into the nearest dumpster. Instead, he jammed the wallet into his pocket, the fabric straining around its new weight. He’d deal with it later. Right now, he needed a drink. A strong one.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273