The flickering neon sign of the diner buzzed overhead, a constant irritant. Sarah slumped in the booth, the stale coffee doing little to soothe the rage simmering within her. She'd just been fired, and the world seemed determined to make her life a living hell. Then, as she crossed the street, she saw it: a wallet lying forgotten on the curb.

She picked it up, her fingers tightening around the cold, smooth leather. It was absurd. Life was a twisted joke. Of course, this would happen now. She didn’t even bother looking inside right away.

The waitress, her smile too bright, approached the table, and Sarah snapped, “Just the check.”

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273