The cardboard box sat on the welcome mat, a mocking intruder. Margaret kicked it further into the hallway, the sound echoing in the stale air. It wasn't even her name on the label. "Brenda," it read, in that infuriatingly bubbly script. Brenda hadn't lived here in six months, and yet... The audacity of it.

She slammed the door shut, the metal resonating with her own internal thrum. A low growl rumbled in her chest. She snatched up a utility knife from the kitchen drawer, the cold steel a small comfort in her hand.

With a vicious swipe, she sliced through the tape. Inside, neatly nestled in packing peanuts, was a ceramic cat figurine. Its vacant, painted eyes stared up at her. She hurled it across the room. The cat shattered against the wall, its pristine form reduced to jagged pieces. Good riddance.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273