The drive home was a blur. He gripped the steering wheel so tightly his knuckles ached, his vision narrowed, focusing on the road ahead like a tunnel. Every light, every passing car, every billboard was an obstacle, an annoyance. The radio was blaring, a cheerful pop song, and he reached out to smash it.

He slammed the car into park when he got home. The sudden motion caused his head to throb. The house seemed too quiet, too empty. His family's faces, full of love and worry, were a burden. He couldn’t face them.

He slammed the door to his room, the sound echoing through the house. He threw himself onto his bed, burying his face in the pillow, wanting to scream into the fabric. The sting in his eyes surprised him, the emotions he didn't want to feel.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273