The coach's words felt like a punch to the gut. The world spun. He stared at the coach, a wave of nausea washing over him. Everything seemed to shrink, to close in on him. He wanted to lash out, to hurt someone, anyone.

He fought to maintain control. He closed his eyes briefly, counting to ten, trying to regain his composure. He heard the other players in the background, a cacophony of murmurs. They were probably wondering why he was still standing there.

He nodded curtly. The motion was stiff, artificial. He took a step back, turned and walked away. He refused to look back, refusing to let them see the tremor in his hands. His breathing was heavy, uneven, and he wanted to run.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273