The music was too loud, a pounding, relentless rhythm that seemed to vibrate in her teeth. Sarah scanned the room, each smiling face a fresh offense. Liam, the center of attention, beamed, oblivious to the simmering resentment directed his way. Her own party, meticulously planned, now felt like a ghost, a forgotten echo.

Her fingers traced the rim of her champagne glass, the cool glass a meager comfort. The bubbles seemed to mock her, rising and bursting, just like her carefully constructed plans. She felt a burning in her chest, a physical manifestation of the anger.

She excused herself from the conversation, pushing past the laughing, boisterous crowd. The bathroom, the quiet, the darkness, beckoned, a temporary refuge.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273