The invitation sat on Ben’s desk, a small, square bomb waiting to detonate. Liam’s party, same date, same time. A perfectly timed insult. He crumpled the paper, the sound sharp and vicious in the quiet office. His fingers trembled as he tossed it into the bin.

The fluorescent lights buzzed, a constant, irritating drone that amplified his inner turmoil. He could feel the familiar clenching in his stomach, a physical manifestation of his ire. He slammed his laptop shut, the abrupt sound echoing in the stale air.

He needed air, space. He had to escape the suffocating feeling. He grabbed his coat, the fabric feeling rough against his skin, and stormed out, leaving the chaos of his desk behind.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273