"You didn't show." Liam's words, delivered with a smile that grated on his nerves, followed him across the room. Ben turned away, unable to meet his gaze. The relief of staying home, of avoiding the charade, was immediately replaced by a fresh wave of irritation.

He grabbed a drink from the bar, the bartender's casual "hey" feeling like a personal affront. He took a long swallow, the alcohol doing little to soothe the simmering tension.

He felt everyone in the room staring at him, judging him, though he knew it was his own paranoia. He wanted to leave, to disappear, to find some place where Liam's shadow couldn't reach him. The music was making him even more on edge. He wasn't feeling at all happy.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273