He sat alone in his apartment, the silence a heavy blanket. The invitations he’d spent weeks designing lay scattered across the table, mocking his efforts. He’d envisioned a night of laughter and joy, now just a collection of discarded paper.

His hands were restless, picking at the worn edges of a coaster. He felt an overwhelming urge to lash out, to hurt someone. The sheer injustice of it all - Liam, his friend, stealing his thunder. He felt a wave of nausea wash over him.

He stood up abruptly, knocking over the table, the papers scattering across the floor. The sound of the crash was small in a way that made him feel even worse. He wasn't going to that party.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273