The clatter of equipment being unloaded on the sidewalk next door was a persistent, irritating drone. The tree was down. About time. She had wanted it gone for years.

She slammed the window shut, trying to block out the noise. The sound of the chainsaw was like a fingernail scratching on a chalkboard. She grabbed a glass of water and went back into the living room.

She wanted to call the homeowner and tell him how she felt. She wanted to scream. She wanted to let it all out. She knew she couldn't.

She started pacing, her mind racing. The water in her glass, which she now gripped so tightly her knuckles were white, was beginning to spill.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273