He grabbed a beer and stalked onto his patio. That lumbering monstrosity, felled at last. He'd wanted to have it gone for years, and now, it was his neighbor's problem. A wave of a strange, quiet exhilaration washed over him.

He saw the family, the Millers, standing in their yard, a huddled mess of confusion and worry. He took a long, slow swallow of his beer. Let them deal with it. He wasn't getting involved.

He could feel the tension in his shoulders ease slightly. He turned his back on the spectacle, taking another swig. Peace. Finally.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273