The listing's cheerful music grated on Liam’s nerves. He found himself hitting the pause button, then restarting the video. Again and again. Every carefully framed shot, every staged smile, felt like a personal attack. They had no idea what that house *was*, what it had been. He gritted his teeth, the muscles in his jaw aching.

His hands balled into fists on the desk, nails digging into his palms. He felt a sudden, sharp urge to drive, to just…go. To *see* it.

He pushed back his chair, the screech echoing in the room, and grabbed his keys, moving with a speed he hadn’t felt in years. He'd show them. He'd show them all.

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273