The pounding started again. Liam slammed his fist on the kitchen counter, rattling the cereal boxes. He’d told that kid, what, five times? Every damn Saturday afternoon, the same relentless thumping bass, vibrating through his floorboards, into his teeth. He grabbed his worn leather jacket, a familiar weight against his shoulders, a shield.

He stomped across the hallway, the floorboards groaning in protest. He found the door, the numbers painted crookedly, “2B”. He raised his hand, knuckles white against the wood. He didn't knock. He hammered.

The door swung inward and a kid with headphones around his neck stood, eyebrows raised. “Yeah?” he asked, a sneer playing on his lips. Liam glared. "Turn it down. Now."

Emotion: hostile

Cluster: Anger / Hostility
PC1 (Valence): -1.67 Negative
PC2 (Disposition): 1.56

Role in Research

This story is one of 1,000 stories generated for the emotion hostile. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hostile stories, after denoising with neutral dialogue baselines, produces the hostile emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hostile vector is projected through the unembedding matrix.

Promoted:
C0.592
S0.387
0.324
est0.301
aggravated0.295
Suppressed:
a-0.457
de-0.375
H-0.289
🤩-0.280
la-0.273