The glow of the computer screen cast an unnatural light on Daniel's face. His son, Owen, had immersed himself in the world of online gaming, inheriting his father's old love of the hobby. But what started as a casual pastime had morphed into an all-consuming obsession. Daniel paced the room.

Owen's grades had plummeted. He’d developed dark circles. Daniel was afraid to look him in the eye.

Daniel felt a sudden, inexplicable urge to smash the computer. He gripped the back of a chair. The silence was deafening. He hated the silence.

“Dad! I need your credit card!” Owen’s voice, devoid of any emotion, sliced through the air. Daniel felt his legs buckle.

Emotion: hysterical

Cluster: Fear / Anxiety
PC1 (Valence): -3.19 Negative
PC2 (Disposition): -0.45

Role in Research

This story is one of 1,000 stories generated for the emotion hysterical. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 hysterical stories, after denoising with neutral dialogue baselines, produces the hysterical emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the hysterical vector is projected through the unembedding matrix.

Promoted:
worse0.401
0.401
점점0.396
😫0.377
それでも0.373
Suppressed:
la-0.672
a-0.618
de-0.541
😎-0.370
😎-0.359