Daniel tossed his phone onto the table with a grunt. He was surrounded by video game consoles, snacks, and the remnants of a pizza party planned for his close group of friends. But it was all eclipsed by the fact that the big celebration was the same day as his brother, Sam’s, extravagant pool party.

The clock on the wall was the loudest thing in the room. Each blip was a dagger. He wanted to enjoy this night. He'd envisioned it for weeks. He'd planned everything. But the emptiness felt palpable.

He kept glancing at his phone, waiting for the first text, the first sign of life. Nothing. He balled his fist and felt the tension build, the tight, electric feeling in his stomach. He picked up his controller and looked at it, then threw it back down.

Emotion: impatient

Cluster: Anger / Hostility
PC1 (Valence): -0.33 Negative
PC2 (Disposition): 1.07

Role in Research

This story is one of 1,000 stories generated for the emotion impatient. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 impatient stories, after denoising with neutral dialogue baselines, produces the impatient emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the impatient vector is projected through the unembedding matrix.

Promoted:
de0.527
impatiently0.434
impatient0.413
S0.396
impatience0.351
Suppressed:
-0.298
s-0.298
newfound-0.272
께서-0.265
заслу-0.264