The notification buzzed on Maya's phone – "Hey, remember that cafe we were talking about? I'm here now!" She glanced at the screen, then back at the half-eaten sandwich. A shrug was all the reply she offered. It felt like one of those pre-packaged responses, a default setting she used on almost everything. After clicking the “seen” status, she went back to scrolling.

The cafe was a blur of mismatched chairs and the smell of stale coffee, but none of it registered with her. She looked up when she heard a voice calling her name, but all she did was give a slight tilt of her head, as if to acknowledge a vaguely familiar shape.

He was grinning, radiating energy, but Maya's lips just barely twitched in a semblance of a smile. He sat down, and she watched him without speaking, feeling the faint thrum of the overhead fan on her skin. She took another bite of her sandwich.

Emotion: indifferent

Cluster: Passivity
PC1 (Valence): 0.68 Positive
PC2 (Disposition): 0.44

Role in Research

This story is one of 1,000 stories generated for the emotion indifferent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indifferent stories, after denoising with neutral dialogue baselines, produces the indifferent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indifferent vector is projected through the unembedding matrix.

Promoted:
B0.555
S0.510
H0.492
rest0.434
bored0.399
Suppressed:
인해-0.525
더욱-0.502
Furthermore-0.500
Furthermore-0.459
own-0.455