The chipped ceramic cat on the table was more interesting. Amelia poked at its painted eyes with a manicured finger. The yard sale was a blur of mismatched furniture and forgotten trinkets. A faded label on the bear’s paw read “Barnaby.” She recognized the stitched-on nose, the missing button eye. Barnaby. It barely registered.

A voice, high and reedy, sliced through the morning air. “Five dollars for the bear!” The woman offering the price looked hopeful, but Amelia just shrugged. The sun was warm on her back.

She dug a five from her purse and tossed it on the cluttered table. Barnaby felt like wet cardboard when she lifted him. She tucked him under her arm, the action automatic, like putting away groceries. She’d probably donate him.

Emotion: indifferent

Cluster: Passivity
PC1 (Valence): 0.68 Positive
PC2 (Disposition): 0.44

Role in Research

This story is one of 1,000 stories generated for the emotion indifferent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indifferent stories, after denoising with neutral dialogue baselines, produces the indifferent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indifferent vector is projected through the unembedding matrix.

Promoted:
B0.555
S0.510
H0.492
rest0.434
bored0.399
Suppressed:
인해-0.525
더욱-0.502
Furthermore-0.500
Furthermore-0.459
own-0.455