The harsh sunlight glinted off the haphazard display of discarded belongings. Sarah's gaze slid past the collection of broken lawn gnomes and chipped teacups. Then, the bear. It was a faded patchwork of brown and cream, its stuffing escaping from a seam. A sigh escaped her, barely audible.

A young girl, clutching a plastic doll, tugged at her mother’s sleeve. "Mommy, can I get it? Please?" The mother hesitated, then nodded. "It's adorable," she murmured.

Sarah, leaning against a beat-up car, pulled a crumpled bill from her pocket. She held it out and exchanged it for the bear. The girl's disappointment was a fleeting shadow. The bear meant nothing to her. She left, the bear a limp weight in her hand.

Emotion: indifferent

Cluster: Passivity
PC1 (Valence): 0.68 Positive
PC2 (Disposition): 0.44

Role in Research

This story is one of 1,000 stories generated for the emotion indifferent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indifferent stories, after denoising with neutral dialogue baselines, produces the indifferent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indifferent vector is projected through the unembedding matrix.

Promoted:
B0.555
S0.510
H0.492
rest0.434
bored0.399
Suppressed:
인해-0.525
더욱-0.502
Furthermore-0.500
Furthermore-0.459
own-0.455