The drive to the office was tedious. He didn't enjoy the sun, the car, the music, or anything. Now, he was sitting in the waiting area, listening to soft, instrumental music. "Jason Miller." He had to remind himself who Jason Miller was. It took a moment to recall the name: Jason Miller, the one who stole his lunch money and, more than that, made him feel small.

The office was bright and airy. Jason, his former tormentor, looked at him with what seemed like genuine concern. "Please, sit," Jason said, gesturing towards a chair. He did.

He started sharing his anxieties, but it felt like a chore. He went through the motions, answering Jason's questions. His mind was elsewhere. He wanted to go home and lie down.

Emotion: indifferent

Cluster: Passivity
PC1 (Valence): 0.68 Positive
PC2 (Disposition): 0.44

Role in Research

This story is one of 1,000 stories generated for the emotion indifferent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indifferent stories, after denoising with neutral dialogue baselines, produces the indifferent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indifferent vector is projected through the unembedding matrix.

Promoted:
B0.555
S0.510
H0.492
rest0.434
bored0.399
Suppressed:
인해-0.525
더욱-0.502
Furthermore-0.500
Furthermore-0.459
own-0.455