"This old thing?" the woman drawled, gesturing dismissively towards the bear. "Three dollars. Take it or leave it." Amelia’s chest tightened. It wasn't the money; it was the casual dismissal. The lack of respect. It was Bartholomew, her beloved companion, reduced to a mere 'thing'.

Her fingers clenched. They had traveled the world together, in her imagination, of course. He had been her constant during countless lonely nights. "He's not just an old 'thing'," she said through gritted teeth. Her voice was much louder than she intended. The woman just shrugged, unfazed.

She glared at the woman, then snatched the bear and thrust the money at her. The gesture was jerky, almost violent. As she turned away, clutching Bartholomew close, she felt the sting of unshed tears.

Emotion: indignant

Cluster: Anger / Hostility
PC1 (Valence): -0.44 Negative
PC2 (Disposition): 2.14

Role in Research

This story is one of 1,000 stories generated for the emotion indignant. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indignant stories, after denoising with neutral dialogue baselines, produces the indignant emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indignant vector is projected through the unembedding matrix.

Promoted:
l0.614
C0.369
de0.305
que0.295
😠0.288
Suppressed:
own-0.363
soon-0.302
optimistic-0.270
உற்ச-0.261
gradually-0.256