The phone rang, shattering the peaceful silence of Harold's workshop. He answered it, bracing himself for bad news, he never answered the phone, he always let it go to voicemail. "Hello?" The voice on the other end was a slick salesman. He was trying to get Harold to sell the blueprints for his unique design.

Harold hung up the phone. His gaze drifted to a magazine, a magazine featuring a sleek, minimalist chair. The exact chair he'd designed years ago, the chair that had won him several awards. It was now being sold as "The Ethereal Seat," by a massive furniture corporation.

His hands shook as he picked up the magazine. He felt a deep, sharp stab of hurt. It was a violation. He had put so much effort into the chair's design, only to see it copied and profited from by someone else. He stood up, knocking over his tools, and started to pace.

Emotion: indignant

Cluster: Anger / Hostility
PC1 (Valence): -0.44 Negative
PC2 (Disposition): 2.14

Role in Research

This story is one of 1,000 stories generated for the emotion indignant. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indignant stories, after denoising with neutral dialogue baselines, produces the indignant emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indignant vector is projected through the unembedding matrix.

Promoted:
l0.614
C0.369
de0.305
que0.295
😠0.288
Suppressed:
own-0.363
soon-0.302
optimistic-0.270
உற்ச-0.261
gradually-0.256