The stale, recycled air felt thick against Maya’s skin. The small space made her feel claustrophobic. Three hours. She could have been home by now, curled up on her sofa with a book and a glass of wine. Instead, she was stuck with *him*. Mark. The one who always made off-color jokes and tried to flirt.

She huffed, crossing her arms defensively. "Are you even calling for help?" she asked, her voice sharp. She watched him, as he sat there, playing some mobile game.

“Yep,” he said. “They’ll be here.”

"They'll be here, as if we should just wait for them to save us!" She thought to herself. She wanted to scream. She had important things to do, a life to live. This was a complete and utter waste of her time. She began to tap her foot, a relentless beat of displeasure.

Emotion: indignant

Cluster: Anger / Hostility
PC1 (Valence): -0.44 Negative
PC2 (Disposition): 2.14

Role in Research

This story is one of 1,000 stories generated for the emotion indignant. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 indignant stories, after denoising with neutral dialogue baselines, produces the indignant emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the indignant vector is projected through the unembedding matrix.

Promoted:
l0.614
C0.369
de0.305
que0.295
😠0.288
Suppressed:
own-0.363
soon-0.302
optimistic-0.270
உற்ச-0.261
gradually-0.256